Aspire 3628awxci manual




















The panel can be forced in to the appearance of circles, so you should be careful with the display lid. But it will most likely survive usual handling. The main gripe with the exterior is the quality of elements. Many components are cast carelessly for example, the sliders, the grille on the front panel that covers speakers, etc. That is small elements are made carelessly. If you look closely, your impression will be spoilt. By the way, Acer models use a number of original solutions intended to reduce their costs by the way, we found it out in our forum; I'd like to thank one of our forum users who provided valuable information and several comments about Acer notebooks.

In particular, practically all notebooks that can accommodate wireless network cards are already equipped with built-in antennas. Acer's notebooks are equipped with antennas not models , but given samples! No card, no antenna. It requires a new lid. The lid is not expensive. So if you plan this upgrade, you should keep it in mind.

I have already described the sliders. Audio jacks on the front panel are not always convenient. They are usually placed on the front panel, if it's a desktop model I still don't understand why. Front connections are more or less convenient to plug headphones, for example, when you watch a movie reclining in an armchair. But it's not good for external speakers there will be permanently a long plug with a cord on the front panel, which you always stumble against.

It's not a critical drawback, but it should be still taken into account. The right flank houses 3 x USB 2. Most of the rear panel is taken by the battery. A power connector and a VGA port are on the left.

Judging by the remaining room, the engineers either planned an LPT port, or this part of the case is from a previous model with this port. The bottom contains two vent grilles and two lids to access innards of the notebook.

No excesses and additional devices. But it's justified for such a cheap model — if you need anything, you'll buy it separately. If not, you won't waste money on what you don't need.

The notebook is equipped with a wide The panel is rather bright, brightness adjustment range is wide. It's TN-film of the latest generation. Nothing special, but the angles of view are more or less acceptable, you can watch movies without freezing your head in a single position not to change colors. It's a normal panel for a budget notebook.

The sound is similar to standard speakers in other notebooks. It's good only at high and middle frequencies, the speakers are not loud enough for a noisy room. It will do only for dialogs in movies. It does not differ from products of other manufacturers. The notebook does not grow hot in normal mode and when you watch movies, only the bottom panel gets warm. When we played an old 3D game in software mode, the right side approximately under the vent grille grew hot, the left side remained cold.

The right side of the keyboard also grew hot, but wrist pads remained cold. The fan always operated at constant speed, the noise was absolutely no problem. Hot air blows from the hole, but the flow is weak — it's either intentional, or the fan is weak. No discomfort. We continuously test many brands of laptop batteries and adapters to ensure that we get the best quality batteries and adapters for your laptop.

Just order what you want. Best Service: You want it, we got it. We have a dedicated team of customer service executives who will tell you what you want to know and give your the best shopping experience. The faster way will only take days Worldwide.

Please leave a recipient's phone number for Secure delivery at first. Thank you, Happy shopping! The Draw Rectangle Tool allows rectangles to be created interactively with the cursor and Quick Keys or by entering the exact coordinates, type of corners square, internal or external radius and Width and Height using typed input.

As the cursor is dragged across the screen so the XY size is dynamically updated. By default, two values separated by a comma, will be used to set width and height of your rectangle.

One value will create a square with that side length. While you are dragging out the rectangle corner, type Width Value , Height Value Enter or Side Length , Enter to create a rectangle with the specified width and height. Rectangles can also be drawn by entering the required XY origin point with the Width and Height of the rectangle.

To modify another rectangle without closing the form hold a Shift key down and select the next rectangle. If you hold a Shift key down and select an object that isn't a rectangle so if you click text or a polyline, for example a Rectangle will be created as a bounding box of the clicked object:. Polygons e. Triangles, Pentagons, Hexagons etc.

As the cursor is dragged across the screen so the radius is dynamically updated. By default, entering a single values will be used to set the radius of your polygon. While you are dragging out the polygon, type Radius Value Enter to create a polygon with the precisely specified radius. Polygons can also be drawn by entering the required XY origin , selecting either Radius or Diameter and entering the required size.

Click Apply to update the circle. To modify another polygon without closing the form hold the Shift key down and select the next polygon. Stars can be created interactively with the cursor and Quick Keys, or by entering the number of points, exact coordinates and outer radius and inner radius percentage using typed input.

The quickest and easiest way to create a star is by clicking and dragging the shape to size in the 2D View using the mouse. As the cursor is dragged across the screen so the outer radius is dynamically updated. By default, entering a single value will be used to set the outer radius of your star. While you are dragging out the star, type Radius Value Enter to create a star with the precisely specified outer radius. To modify another star without closing the form hold a Shift key down and select the next star.

This tool creates continuous straight lines through points clicked, entered coordinates, tangent between a point and an arc or tangent to two arcs. The polyline tool can also be used create lines that are tangent to arcs in your existing drawing. To create a line tangent from a point to an arc simply enter the initial point and then hover the cursor over the arc and press T. To create a line tangent from an arc to a point click on the arc to insert a point and then hover the cursor over the next point position and press T.

To create a line tangent from one arc to another click on the arc to insert a point and then hover the cursor over the second arc and press T. An existing open contour can be extended by holding down the Ctrl key and then clicking on either its start or end point. By default, entering a single value will be used to add a point at the specified distance along the line direction currently indicated by the mouse pointer position, relative to the preceding point.

With polyline drawing underway, move the mouse pointer in the direction you wish to create a new line segment and type Length Value Enter to extend the line by the specified distance in that direction. By default two values, separated by a comma, will create the next line point at the absolute X Y coordinate indicated by the two values, respectively. By using specific letter keys after your values, you can also specify the line segment in terms of angle and length. You can also use the form to enter values for each line segment as you go along.

The segments can be defined using:. The Create Arc tool allows a single arc span to be created using precise values, or dynamically within the 2D View. Precise values for the start and end point positions in absolute X Y coordinates and either the radius or the height of the arc can be entered in the form directly. Click Create to draw and arc using these values. The properties of an arc can be edited at any time by selecting the arc before choosing the Create Arc tool. This opens the form with the current properties and position of the selected arc and these values can then be edited.

Repeating texture patterns can be created using the Create Vector Texture tool. These vectors can be machined in a variety of ways to create attractive textures. To use the tool click the icon on the drawing tab. If required, select any contours that you wish the pattern to be created within. By using the sliders and edit boxes on the form the style of the created pattern can be varied. Click Preview to see a preview your created texture as you adjust the form's parameters.

When you are happy with the preview, click OK to create the pattern. The lines in the texture are created at an angle. This value can be set to any value between degrees and 90 degree. The line spacing controls the distance between the contours created by the tool. Use the edit box labeled Max. Spacing to enter a maximum value of line spacing. The slider underneath the edit box controls the degree of variation in the line spacing.

If the slider is to the far left then this mean variation is at a minimum and so the lines are evenly spaced. If the slider is to the far right the variation is highest and so the distance between created contours varies between zero and the maximum spacing specified.

Within this section of the form the created pattern can be made to behave in a wave-like fashion. This wave is controlled by two parameters: the amplitude and wavelength. The wavelength describes the length over which the contours shape repeats itself. A bigger wavelength gives a long wave while a small wavelength gives a short wave.

The amplitude describes the height of the wave. Larger amplitude means a taller wave and smaller amplitude means a shallow wave. The noise slider controls the degree of randomness applied to the above values and can be used to create less regular patterns.

The vectors created by this function have many applications but a key one is to combine them with either a Profile Toolpath or where available the Texture Toolpath to create decorative panels and background textures, a small selection of the possible results you can derive from this combination are shown in the images below. Text is edited in-place including Arc Text and Text on a Curve, even if it has been moved, scaled and rotated.

If the form is opened with no selection, the new text is placed somewhere on the material if possible between the center of the material and the center of the view to help keep it visible. An empty box is drawn in the view which helps visualize the currently specified text height and anchor point.

Existing text has guide lines showing the height of the top line of text. Some fonts will descend below the lower line like handwriting on a note pad. Clicking selected text while editing, changes the anchor point to a box which can be dragged and dropped with snap.

The view is updated shortly after the user stops changing the form properties e. Custom kerning and spacing adjusted using the Kerning and Spacing tool is maintained through the edit where possible. Fonts that start with the character are drawn vertically downwards and are always left justified. The Single Line Radio Button changes the Fonts list to show a selection of fonts that are very quick to engrave. The Larger Edit Clicking OK accepts any text entered into the window and Cancel will throw away any changes.

Positions text relative to the full body of text, this only has a noticeable effect when writing multiple lines of text. Sets the position of your text block. Either enter values directly and click Apply , or click in the 2D View with the mouse cursor to set the position values interactively.

Clicking in the 2D View will begin a new block of text, set to the new Anchor point. To edit text properties or content of previously created text: If the Create Text form is open, hold the Shift key down and click the text you wish to edit or If the Create Text form is closed, click the left mouse button on the text in the 2D View to select it before opening this form. The form will now allow you to edit the properties of the selected text.

Click the Apply button to update the changes in the 2D View. Click the Cancel button to finish or cancel the editing and close the form. This option automatically sizes a block of text to fit inside the bounding box width and height limits of a selected vector. If no vector is selected the text is scaled to fit the size of the material. When the Text form is open, the Dimensions for the Width and Height of the selected vectors or job dimensions are shown, and these are used to constrain the font size of the text.

This example shows text in an Engraving Font drawn in an ellipse. The bounding box of the ellipse is used for the layout:. Positions text relative to the selected bounding box or material size with options for left, center and right aligned. These are the actual size of the box into which the text will be fitted. If the text is scaled interactively by left clicking twice on the text or precisely using the scale tool, the new bounding box is updated and displayed as a light gray rectangle.

When the text fits the width of the box and there is space above and below it, the text can be made to fill that vertical space using one these methods:.

When the text fits the height of the box and there is space at the sides, the text can be made to fill that horizontal space using one these methods:. Select the cursor and click to select the Text to be edited. The text will be displayed as magenta lines with 2 Green handles in the middle for dragging the text into arc-text :. The interactive letter kerning allows default text to be modified so that adjacent pairs of letters sit more naturally together.

A typical example is shown above where the capital letters W A V are placed next to each other and the default space is excessive. Holding Shift and Ctrl keys together and clicking the Left mouse button moves the letters closer together in larger increments. Line spacing can be modified by placing the Edit Text cursor between lines.

It will change to the line spacing cursor:. Holding the Shift and Ctrl keys together and clicking the Left mouse button moves the lines apart in larger increments. The interactive rotation and movement cursor is displayed when the cursor is placed over either of the Green Handles to indicate that the text can be arced either Upwards or Downwards:. After arcing text, additional Red and Blue handles are displayed for Rotating and Moving the text.

This allows the text to be positioned exactly on the horizontal or vertical quadrants, even after it may have been moved slightly.

There are two handles for moving the text, one in the middle of the text, and one in the center of the arc, though that may be off-screen for very shallow arcs:. Some fonts do occasionally include loops and problems that need fixing using the Node Editing tools before it can be utilized for other functions.

This text first has to be converted to Curves, creating lines, arcs and Bezier spans that can be interactively edited to fix the problem areas. Script style fonts that are based on overlapping characters can be VCarved or Engraved without having to first convert the characters to curves. If the individual characters contain overlapping vectors or loops these will need fixing manually using the Node editing tools. When Profile Machining with Tabs is required the text must first be converted to curves.

Opening the Tab form on the Profile machining form will show a message stating that the text must first be converted to curves and clicking the Yes button will automatically make the conversion. Text can be converted to curves at any time by selecting the icon or clicking the Right mouse button and selecting Convert Text to Curves.

It will take the text and fit it onto the selected vector to follow the curvature. Options within the tool allow position, space and location against the line to be edited. The Create Text Form can be used to edit the text on the curve even if the curve has been deleted.

The slider can be used to increase or decrease the word and character spacing. While this text is being edited the spacing scale can be increased or decreased from its original value. The position of text relative to the curve is calculated using the height of the largest letter in the selected text string.

The 3 options allow the text fitted to the curve to be aligned to the left, middle or right hand side of the selected curve. Or, when using a closed vector curve, relative to the Start Node.

Characters in the text string can also be aligned 'normal' to the drive curve or left in the original vertical position. This tool automatically traces or fits vectors to image files so they can be machined.

After importing an image the Tracing option allows vector boundaries to be created automatically around colored or black and white regions in the image. You can define an area within the bitmap, such that only that part of the bitmap will be traced. This can be done by selecting the bitmap if this hasn't been done already , and then clicking and dragging the mouse over the area you want, to define a rectangular region on the bitmap.

This will be highlighted with a dashed black rectangle. Clicking on the Bitmap again will remove a selected area if one has been specified, in which case, the entire bitmap will have vectors fitted to it. Images can be traced either in color or black and white mode and the basic process is described below:.

For color images you can also reduce the number of colors you need to work with by using the slider to further simplify the trace selection process. These are the colors that will be included in the area to trace. Adjust the fitting parameters for the resulting vector and use the Preview button to trace.

After vector fitting you will often need to adjust the vectors so be sure to watch the video tutorials on vector editing available for the software. Color images are automatically reduced to 16 colors and the slider allows the visible number of colors to be set as required.

Colors are merged with the closest match. Colors can be temporarily linked together by clicking the check boxes next to each of the colors displayed. This changes the color displayed in the 2D view to the selected Trace Color. This is very useful for merging similar color's together to allow complete regions to be traced.

If a new Trace Color is selected the linked colors are displayed using this color in the 2D view. When working with Black and White images the slider can be used to change the Threshold and merge the levels of gray between all white min , and all black max. When the image being displayed in the 2D view looks correct then clicking the Preview button automatically creates vector boundaries either around the selected Trace Color or the grayscale.

The Corner Fit control determines how accurately the vectors are fitted to the corner edges in an image. Loose will create smooth curves that may not follow corners very precisely, but will create smooth free-flowing vectorboundaries, with few nodes. Tight inserts nodes to ensure the vector accurately follows the color boundary, to create sharp detail.

When using the Trace Color option it's sometimes useful to link a region of color's together, fit vectors and then link a new region or color's together, un-check the replace existing vectors option and fit another set of vector boundaries.

For example, if an image contains single or very small clusters of pixels that aren't needed for machining a design. Then using the noise filter slider set at 4 pixels will ignore 2 x 2 or smaller pixel clusters. The Bitmap Fading slider controls the shading of the image in the 2D View. This is useful to see the trace vectors more clearly over high-contrast images.

This will preview the result of the tracing of the bitmap. If you are not happy with the result provided, you can alter the settings and click on the Preview button again to get an updated result. When you are happy with the result of the preview you can click on the Apply button to keep it. The text preview box will snap to to the middle of the dimension line, unless a Shift key is held down while dragging. These two options also allow any two points to be selected, but the resulting dimension will be locked to indicate a vertical or horizontal distance respectively between the two points.

This option allows any arbitrary angle to be measured. The process is similar to creating a 3 point arc. First you must pick the center of an angle you wish to measure - typically a corner point. The next 2 points clicked will set the extents of the sweep you are measuring. The next Click will determine the dashed dimension line positioning and the final click will set the position of the text annotation. With this option selected you will only be able to select arc spans with the first click of dimension tool Bezier curve spans are not supported.

The second click will set the position of the dimension annotation, which will show the radius or diameter of the selected arc span. Circles or arcs that are polygonized from an imported file or from the Curve fit vectors command using Straight lines are not recognized and cannot be dimensioned with this tool which is in line with snapping which also won't work on polylines to see if they are circular.

Circular Polylines can sometimes be dimensioned using the length dimensioning tools across their diameter. The Fit Curves to Vectors command may be useful to turn polylines or bezier curves into arcs. The text in the following example was first converted to vectors using the Convert Text to Curves command, then those vectors were converted to arcs using the Fit Curves to Vectors command:.

This section of the form allows the user to change the settings for the dimension annotation, such as the font to be used, the height of the text and how many decimal places are required. The Offset field determines the gap left between the dimension markers and the vectors that are being measured. The text is stored per dimension, so you change between calculated and custom text without losing a dimension's custom text. When the form is first opened it defaults to calculated text.

You can edit the name of the layer in the Name edit field. If a layer of this name does not exist, it will be created automatically. Note: Dimensions can be edited. The base of extension lines and the tips of arrows are snap-points allowing you to keep neighbouring linear dimension lines, lined up, for example.

The Transform Objects section contains all the icons which relate to commands for moving, sizing and manipulating objects. This reduces the time to create accurate geometry by allowing typed values while creating geometry.

This is supported for creation of circles, ellipses, rectangles, polygons, stars, polylines and when in editing nodes or transforming vectors. For example, while dragging to create a circle, typing 3 R will create a circle with a radius of 3. Input mechanism is as follows: Input the value first, and Enter to execute the default action if applicable Input the value first, and then a letter indicating the type of action required.

Input 2 values separated by a comma, and Enter to execute a specified action usually width and height or X and Y. Input format is as follows: Some actions require several input values. In that case, it will be value letter value letter The action will be performed automatically once all letters required for that action have been entered.

A full list of shortcuts can be found on the Shortcuts page. The anchor position determines the point on your selected object's bounding box that will be moved to the absolute position entered.

With this option selected, the values entered in the X Position and Y Position fields will incrementally offset the object from its current position, by the distances entered. The Anchor options are not relevant in this mode and so will be disabled.

The keyboard shortcut M opens the Move form in interactive mode. The default mode is to enable selected objects to be moved interactively by clicking and dragging with the cursor.

Holding down the Alt key when dragging objects around will constrain the movement to either the X or Y axes. For moving objects with a specific amount without having to go into the form, the Quick Keys can be used while dragging the object. Simply, activate interactive movement by clicking twice on the object, and then drag it and start typing the value as per the shortcut keys table.

Then, either press Enter or the letter required to perform your action. See Quick Keys shortcut table for a list of available actions. To constrain the movement of the object in the X or Y axis, start dragging the object along that axis and a snap line will appear that represent that axis. This can be used in combination with the Quick Keys , mentioned above, to move the object by a set amount in a specific direction.

The anchor position determines the point on your selected object's bounding box that will be resized to the dimensions entered. Leaving the Link option unchecked allows non-proportional scaling. This option sets a specific mode of scaling for 3D Components. The default mode is to enable selected items to be scaled interactively by clicking twice with the mouse. The process is: Select the vectors Click a second time to activate the interactive options - handles on the selection box Click and drag on the white handles.

The keyboard shortcut T opens the Scale form in interactive mode. For scaling objects with a specific amount without having to go into the form, the Quick Keys can be used while dragging one of the scaling handles around the object. Dragging an edge handle, a single value is expected to determine the amount of change in that direction. This can be a relative value or an absolute value. Draggina a corner handle, two values are expected with the new width and height of the object.

Alternatively, a single value followed by S to scale relatively. For precise control of the rotation, or to use a point other than the selection's center as the rotation center, you can open the rotation form from the Drawing Tab.

Selected items in the 2D View can be rotated to a new orientation using this tool. The rotation options form can be activated from the tool icon on the Drawing Tab. Alternatively you can use the interactive transform mode where the form is not required directly from the 2D View. With this form open the additional Pivot Point handle is available two concentric circles initially positioned at the center of your selection for you to click and drag in the 2D View.

The Pivot Point around which the selection will be rotated responds to the currently enabled snapping options to help you to position it precisely on significant locations within your artwork.

Hold down the Shift key to temporarily disable snapping while you drag the Pivot Point. This sixth option allows you to precisely specify the position of the Pivot Point using the X and Y edit boxes. This is also the option that will be selected by default if you drag the pivot point using your mouse directly in the 2D View. The Angle edit box allows you to specify a precise rotation angle to apply to your selection. Click the Apply button to rotate your selection by the value in this box.

Generally the most convenient way to rotate an object in the 2D View is to use interactive transform. This mode is initiated by clicking the selected object twice with the cursor. The process is: Select the object by clicking on it in the 2D View or multiply select objects using box selection or by shift-clicking on them.

Click the selection a second time to activate the interactive options rotation handles on the selection box. Andree Dallas, No comments 0. About the Acer Aspire 3. Acer Aspire 3 specifications. Related product manuals. Frequently Asked Questions Below, you will find the most frequently asked questions about the Acer Aspire 3. What does the download speed on the internet depend on?

The download speed on the internet depends on the type of connection you have. What screen dimensions does my Laptop have? The size of your Laptop is usually expressed in inches, 1 inch is 2. The size is the diagonal size of your Laptop, so you measure the screen from bottom left to top right.

What is HDMI? An HDMI cable is used to transport audio and video signals between devices. How can I best clean my Laptop? A slightly damp cleaning cloth or soft, dust-free cloth works best to remove fingerprints.

Dust in hard-to-reach places is best removed with compressed air. How do I clean my keyboard?



0コメント

  • 1000 / 1000