Final fantasy 2 snes game genie cheat codes




















Justin is a gaming enthusiast that relishes replaying and reminiscing with fellow gamers about the retro video games we all grew up loving.

Using his spare time, he writes on all things Nintendo, but you'll be hard-pressed not to find a controller in his hand. If you've ever been interested in collecting old video game consoles, you're in for a treat. Old video game consoles are literal treasure troves of fun. There are what feels like an endless sea of Well neither did I, until recently. Some of the levels are very After that, cure or heal the party member in the middle. When you do, the item in the first slot will become another item.

You can keep doing this to cycle through items. If you have used any of these cheats please let us know if they were useful or not by rating the cheats below Cheat Rating : 0. Continue Reading. In that event, please give as much detail as you can.

B: Same codes. These codes let you use the Big Whale ship before you actually get it. While walking on the field and standing on a grassy, flat, or otherwise "landable" area, press the A button.

The screen will glitch for a few seconds. Then you will appear inside the Big Whale. You can then fly anywhere you want or use the Big Whale's facilities. If you press A while not standing on an appropriate area, the game will zoom out, but you'll still move like normal..

Doing so may cause unforeseen problems, so be careful. A: 1D Ver. B: Same code. No random encounters. Random encounters occur with every step while walking on the field.

Does not work in dungeons. A: D-D40A Ver. Battles are over before they start. After the battle sound and the screen fades to black, it'll immediately return to the map. This even works with boss battles, allowing you to skip them.

No exp or gold will be awarded, however. Does not work while riding in a vehicle or while in battle. Every random battle is always with the rarest enemy party for a given area.

If you know where to find Pink Puffs, this code will allow you to always fight them. The enemy targeting will sometimes behave oddly, but this does not otherwise affect gameplay. For example, a different enemy may receive damage than expected, or a non-existing enemy may be targeted. The only time it doesn't work is when an enemy has a magic-reflecting wall around it and reflects a spell off of itself.

In such cases, the spell will be reflected onto someone in the party as normal. Few enemies do this, though, so this won't often be a problem. In battle, characters can equip any weapons and shields. The normal restrictions still apply, though, such as 2 handed swords require the other hand free, bows require arrows, etc. Handedness still matters, as well. After battle, go to the equip menu for a character to get their stats to update.

B: 6D3E-DD0E Always get a treasure from each enemy defeated up to 8 after battle, even from enemies that don't normally drop anything, like bosses. B: DD3DE Always get a treasure from each enemy defeated up to 8 after battle, except from monsters like bosses that don't have any.

The only reason to use this code over the previous one is if you don't want to get useless Cure1 potions from bosses. A: DD4D9 Ver. When treasures are awarded after battle, get 5 of each item instead of 1. Does not work for arrows. A: D Ver. When any kind of arrows are awarded as treasures after battle, get 50 of them instead of What do you need help on? Cancel X. Would you recommend this Guide?

Yes No Hide. Send Skip Hide. Message Sent. The newest codes are at the top. There are 2 different versions of this game, so if these codes don't work, you probably have a different version.

Only works in battle. Works in or out of battle. Out of battle it still restores HP. Out of battle it only restores some HP.



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