How to use particles in blender game engine




















Ask Question. Asked 4 years, 11 months ago. Active 2 years, 5 months ago. Viewed 1k times. I'd be grateful if you can tell me a way to achieve this. Improve this question. Add a comment. Active Oldest Votes. You can use ordinary objects typically mesh objects. Emitter As you want to get multiple copies of it, you place the original in an inactive layer. Force field Constantly find particle objects within the desired range e. Improve this answer.

Monster Monster 8, 1 1 gold badge 8 8 silver badges 27 27 bronze badges. Sign up or log in Sign up using Google. Sign up using Facebook. Sign up using Email and Password. When it has been flying for a certain time, stop spawning flame type objects and instead spawn smoke. Have several of these objects spawned by an explosion in addition to the main one. Blood Blood has a whole different set of techniques you need to use if you want it to look good.

More advanced particles. The above examples use all Logic brick solutions. No Python code at all. But you can get even better effects once you start using python:. In general you can get better effects by: A: Having smaller but more numerous particles, though this uses more logic.

B: Using larger more detailed textures, but this drains the rasterizer. Some other kinds of effects to think about: Mist and smoke. Running water, dripping, rain. The particles are instances though, make them unique first i think i got to do it first… Hope it helped! Edit: Just for interest sake: When setting up your particles, make sure that, your objects up side is on Y axis. Set it as hair, add some value to normal, object, and random, select the objects or group as display! If a working example is needed I can quickly patch it!

Thanks guys, I think I found a solution, that works alright for me. Similar to what torakunsama said.

How to merge particles and an object into one mesh?



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