Awesome ms dos games




















George M. One of them ra2 was written using Allegro. Utilities are all written in Turbo Pascal, these include game system routines, file and disk utilities and terminate-and-stay-resident programs TSR. Gridfighter 3D - '80s style arcade shooter written in Quickbasic. GitHub repository Hangman - Hangman clone written in Basic.

Runs on at least processors and uses EGA graphics. Source code download link NetHack - Descendant of the original NetHack rougelike game first released in available on multiple platforms.

Piskworks - Gomoku clone written in C. Plutonium Caverns - Overhead puzzle game written in C. However, the original executable is also downloadable and buildable with Open Watcom. GitHub repository Ptakovina - Tetris clone written in C. Tetris - Tetris clone written in assembly.

Originally released in Runs on DOS. Freeware games with source code Cyberdogs - Top-down 2D shooter playing as a mercenary to earn money. Written in Turbo Pascal. Supports two player mode. Source code download link C-Dogs - Sequel to the original Cyberdogs.

Ronny Wester, the original creator no longer maintains the website for the original C-Dogs, but multiple ports exists, including cdogs-sdl. Commercial games with published source code Abuse - Sci-fi side-scrolling platform game. Regarded as an innovative cult classic by most people. Supports SVGA mode up to x resolution. Written in C, the architecture includes a Lisp-scripting engine.

Source code download link Beneath a Steel Sky - Point-and-click adventure game set in a dystopian future. Written in assembly. Source code download link Catacomb - 2D top-down shooter developed by Softdisk later becoming id Software.

Written in Turbo Pascal and assembly. Catacomb 3D - First-person shooter in fantasy setting developed by Softdisk later becoming id Software. Features pseudo-3D graphics with raycasting technique. Run, jump, and teleport through the maze! Combine your powers and jump to the exit! Pull blocks into position, and use your teleporting device to reach the portal. Play with eights wild, or add action cards like Reverse, Skip and Draw Two.

Send a strong password into battle! Sharpen your cybersecurity knowledge with this password battler! Learn how to create a strong password and gain powerups to keep the hackers out. Let the colors be your guide!

Jimmy has a pretty cool power He can change to different shades of blue! Use his power to grab some stars and get to the flag. There is a new addition to the team! Take control of magic fairies to help Fireboy and Watergirl grab the gems and reach their doors.

Can you turn everything pink? If you've played Red, Yellow, Blue or Black, you know how this works. Every level is a new puzzle. Can you turn them all pink? Warp through portals to make impossible jumps! You've gained the power of teleportation! Warp through portals to avoid walls and make impossible jumps. Connect four chips ahead of your opponent! Connect four chips in a row to win!

Practice against the computer or take your skills to the big leagues in online multiplayer matches. Draw your way to the flag using your magic pen. Whether you need a boulder, ramp or catapult, if you can draw it you can use it!

Use spinning gears and falling platforms to drop the ball in the bucket! Find the right path down the middle so your ball doesn't end up on the floor. Dip, duck, and dodge all those squares! Being the lone circle around these squares means trouble! Dash around the incoming squares and make them collide to earn points. It's time to sell, sell, sell! If you had a store, how would you make a profit? Stock your shelves with candy, chips, and more to make a profit.

Just don't eat your whole supply! Beep, beep! Cram all the cars into the parking lot. Cram in every car and fill up the parking lot. Who cares if they can get out? Just make sure you fit them all in! Hop in your fork lift and get the crates on board! Delivery orders are coming, so get these boxes moving! Flip switches and press buttons and get the crates on board. Pop down the tower. Don't let it reach the top! Pop, pop, pop! Match cubes to knock down the tower.

Use three unique power-ups to extend your run and get a new high score! Stretch your arms to push and pull blocks. The Grab-bot comes equipped with state of the art arm-stretching technology! Push, grab and pull blocks into the proper place. Climb the color chain to get a high score! Link up colors to get a high score! Climb the color chain from red to green to blue and beyond. How far can you get? Run, skate and jump through a brand new galaxy!

Complete the Run trilogy! Explore hundreds of new levels in a huge new galaxy. Help Fireboy and Watergirl work together to collect all the diamonds and get through each maze to the exit. Play Chess against the computer or your friends! Play the classic game of strategy. You can challenge the computer, a friend, or join a match against another online player. Can you make it through the course? Hop on your dirt bike and ride over jumps, do tricks, and try not to lose control!

Memorize the course and execute your stunts perfectly. However, there was something about it that kept me playing. The fact that I refused to be beaten by it was one element, and that I paid nearly a fiver for it was the other. It must have taken me days to realise that picking up the pumpkin and smashing it revealed the key, and working out which button for the green skinned, purple underpants, colour-blind Igor to press was a test of patience at its best.

Bullfrog Productions brought us Populous and Syndicate , both of which were immensely popular. However, Magic Carpet seems to have been largely forgotten these days, which is a shame as it was one of the best 3D landscape games around. The game was spread over 50 levels, each individually named with the player whizzing around the world on a magic carpet, as the title suggests.

You collected Manna, which allowed you to cast spells in defence or attack against enemy wizards. All you needed to do was store enough Manna in your castle to restore an equilibrium to the world. Easier said than done though. One of the oddest games I collected over the years has to be Redneck Rampage. You play as Leonard and Cletus, two deep south brothers whose prize pig has been stolen pignapped?

Feel free to use your own prime minister joke here by invading aliens. Using a modified Duke Nukem 3D engine, you have to shoot everything that moves to get the swine back.

NovaLogic, of Delta Force fame which was an amazing game first toyed around with its Voxel Space engine technology in Comanche , or Comanche: Maximum Overkill as it was also known. You could zip through valleys, over seas and mountains and drop down on the enemy to deliver death and destruction from an ultra-modern attack chopper. The shareware version only had the first of three episodes available, and as far as I was aware it was pretty difficult to get hold of from the game shops in the UK I purchased it via a 3D Realms BBS.

On the face of it Realms was a pretty bland looking 2D scroller, but it was hugely entertaining and it allowed you to swap between the Conan-like character to a Wonder Woman-like character with the Space Bar for different combat abilities. The best part though was the ability to save at any point in the game for a restart after dinner.

This is one I picked up as part of a compilation MicroProse pack from a charity shop in the mid to late 90s. Not many lived to survive that bit, though. Master Of Orion , the game that invented the 4X strategy term. An immense turn based game that basically took over your life once you started to play it. Where colonisation, military, research, planning and combat all come together in such a way as to feel like your brain is melting out of your ears. Anyone have this issue?

Apologies, as always, for having to split this article. Where Gorillas. BAS was quite a simple approach to the old artillery genre, Scorched Earth took everything one step further. Linux users have enjoyed a 3D version of Scorched Earth for years, but it was back in the good old BBS shareware days that version 1. Sadly, I never got to play version 1. Did you know that you could edit the messages that appeared on the screen? Quite possibly the best Star Trek game ever developed is the 25th Anniversary edition from Interplay.

The floppy disk version, which came on about eight thousand disks, took an age to install. The CD version had voices from the original actors, better sound effects and music too. The two parts to the game, one where you were on the away mission and the other on-board the Enterprise, were marvellously designed.

The point and click adventure mode on the away mission took the majority of the gameplay, from what I recall, and trying to get a red shirt crushed by rocks or eaten soon became the main focus. Taking control of the Enterprise was immense fun during combat. I can only imagine the conversation on the Klingon bridge at watching me trying to bring the Enterprise about and continually missing.

Classic point and Ccick adventure gaming here in a very LucasArts vein. Everything was in Simon The Sorceror that should be in a graphical adventure; humour, clever puzzles, great animation, an excellent script and the odd poke at books such as Lord Of The Rings , Narnia , Jack And The Beanstalk and so on.

After tossing it to one side a portal opens and in goes Chippy followed by Simon, where he finds himself on a quest to rescue Calypso, the grand high wizard, from the evil sorcerer Sordid. I remember the box had a comic inside detailing the time between Space Quest 1 and this episode, sadly I never got around to playing Space Quest 1 , though.

Navy Fighters was one of my personal favourites. The missions were well conceived, and you could even create your own missions. Mind you, your wingman had the nasty habit of flying off and taking out a target that was three hundred miles away, for some odd reason. SimAnt was an interesting game I picked up at one of those travelling computer fairs — one that was held in Bolton. I recall there being a huge manual with it, a veritable encyclopaedia of ants as well as the instructions on how to play the game.

There were several modes of play, where you had to raise your colony of ants, hunt for food, defend and attack other coloured ants as well other insects, which could also be used for food. It was oddly absorbing, being an ant.

This top-down, Gauntlet -like game was immensely enjoyable back in the day. You played as a space marine-type dude, heavily armed and up against a seemingly unlimited number of aliens. All you needed to do was find the exit to the next level and progress deeper into the station, all the while picking up credits to buy better weapons and health packs to heal yourself with.

The levels were huge and maze like, making them a dream come true for the gaming cartographer. And the two player option was great. Archipelagos is by far one of most intriguing and absorbing puzzles games ever created. Superfrog is one of the most enjoyable side scrolling 2D platformers for DOS, an absolute treat. You take on the role of a frog, who was once a prince that has been turned into said Anura by a wicked witch — who has also kidnapped your girlfriend.

But still, a cracking little game. However, way back in Bethesda released the second of the Elder Scrolls series, Daggerfall. Elder Scrolls: Daggerfall was an immense game, so big it actually had a map size of 62, square miles apparently the biggest map in any game — unless you want to count Minecraft , or not , complete with 15, cities, towns and hamlets for you to wander aimlessly around, and hundreds of individuals you can occasionally poke your sword at.

A largely forgotten adventure, where you have to solve various clues to find the whereabouts of Dr. Jeremiah Krick and his infant daughter, Amanda, in an alien and parallel world to ours. The game was on CD, so featured lots of excellent Myst -like graphics, cut scenes, and tons of sound effects, voices and so on.

I can still recall being downstairs in our house at the time and listening to a baby crying upstairs for hours at a time while my wife played the game.

The puzzles were generally good — aside from the safe combination that had everyone stumped — and required more thought than your average point and click adventure. You gather minerals to sell in order to gain enough credits for upgrading your ship; you can explore the galaxy, meet other species, get into fights with them, hire and train crew members, and stop your homeworld from being destroyed by solar flares.

It was an immensely deep game, with a wicked anti-copy system where you had to enter a code to warp to another star system. If you entered the wrong code, after a certain length of time the Space Police came looking for you and destroyed your ship for using an illegal copy of the game.

Thankfully, I bought mine from a jumble sale. Desert Strike was a game I immensely enjoyed on the Sega Mega Drive, so finding a boxed copy of the DOS version in a charity shop some years ago was a heck of a score — especially since a lot of the copies of it were pulled from the shelves on account of references to the Gulf War. Interestingly, the German release had to have the blood effects removed before it was allowed to be sold.

However, back in Syndicate caused a few raised eyebrows and a sharp intake of breath from the various focus groups on video game violence. This dark look at the future has you trying to take over the world with the help of a team of androids.

You could be as ultra-violent or as passive and sneaky as you like, as long as the end goal of world domination was achieved. The sequel was even more intense, too…. I had plenty of first person shooters, combat sims, space trading games galore, and platformers to pick from in my diskette boxes of goodies.

But the one game that kept me coming back for more, time and time again, was The Incredible Machine. This amazing little puzzle game grabbed you and refused to let go until it was late at night and you finally realised that you had work to go to in the morning.



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